Month: April 2019

Week 14: Softs Feedback & Final Features

Last week was softs and we had players playtesting our experience. We were able to identify various places where people had trouble with the experience. This week’s goal is to fix those problems. Some Last Minute Fixes Shorter Tutorial We got a common feedback before feedback that the tutorial is a wee bit long and…
Read more

Week 13: Adding Touch Interactions & Making Team Trailer

We still had one important feature to add to our experience – touch interactions with Ako! Often during playtesting and demos, we noticed that players want to touch and watch Ako respond. This required the use of Leap Motion Controller to track hands. Which Interactions to Implement? We initially came up with a list of…
Read more

Week 12: Playtest, Bug Fixes, and Iterate

With our Hint system implemented, we wanted to find out how players would respond to having hints in the experience and what they thought about it. Lesson 1: Ako always Listens – Not great! Ako is constantly waiting for the players to talk so that he can help them. However, if he doesn’t understand what…
Read more

Week 11: Finishing Dialog, Setting New Machine & Showing Hints

Until now, we were waiting to finalize the states that our experience would consist of. This would determine the main dialog that Ako would have to speak. We also wanted to add some more visual cues, especially during the real game to help the player get unstuck. Setting up the Project on New Machine Until…
Read more

Week 10: Post Halves plans & New Features

We had made good progress until halves and achieved our goal of putting the entire pipeline together and testing them out. We also got a lot of good feedback and advise from our playtesters during the Halves demo. Schedule for next weeks We went through our list of features we wanted to implement and made…
Read more