Week 11 (Nov.7 ~ Nov.13): Playtest and new features

In the weekend (actually weekend of last week), ETC playtest day is going on! We got the chance to test our new design right after we developed it!

Built on our initial thought, we came up with detailed design like this:

At the beginning, every user choose what they want to get, it can be as small a prize as a coupon, a hotdog set, or as big as a souvenir like a hoodie. The point is–user choose what they want. Then during the match, before every play, the moderator will trigger the event, and right after the play started, the moderator will give an answer. Each correct prediction will give solid progress towards the final reward, so that the frustration level can be reduced to a minimal level.

The playtest day gave us a lot of feedback on the new design. Though for people who does not watch football at all, this app is less exciting, however, as long as people have some knowledge of football, they immediately engaged into the app. We downloaded a video of a 2007 Steelers vs. Jaguar game, which is the only one approved for download from NFL, then time-stamped every single play, and determine every answer. Then we put the file in the program, so that when the video reaches certain time, the event will be triggered–we were replacing the moderator with machine in this case.

In this playtest, there are three levels of reward: snickers, coke and nachos. And in the end of each playtest session, we  actually give those prizes to the playtesters, which not only help them understand the app better, but also brought tons of fun.

Then during this week, we decided to add more features to the new design, start with a graphic upgrade, and allowing people compete with each other more with a leader board. We also started to think about what tools the moderator should have, though we’re assuming he/she will receive the exact same tools as the TV broadcasters.