Ideation Week 4: Faculty Feedback and Scoping
- Concept: a game about a zombie student trying to get coffee, with a projection-mapped terrain board where the zombie walks around (and where you can add LEGO directly), and a ‘brain board’ that is separate from the terrain board which modulates the parameters of the zombie AI (movement and behavior)
- Quarters Feedback:
- Realized projection mapping can interrupt with computer vision given variable light levels
- Suggested to look into toy design
- Blue sky vision needs to be more grounded in capabilities of available technology
- Need to build more prototypes before furthering design
- Perhaps the game itself can rely less on the computer vision recognition of specific blocks and can do clever design with the constraints
- i.e. 3D to 2D information can become the core mechanic
- Tech Exploration: programmers are busy working on building tests of the LEGO recognition system underlying our game design to flesh out the limitations and best use-cases