At Softs we received a lot of negative feedback on our experience which was fair given our game and detection both still had big issues. While we iterated on different game styles, this week we all landed on the same thing, which is a Tower Defense inspired game that gets rid of the spawning buildings feature and focuses instead on direct interaction with characters. We’re going to stick with the CMU Carnival theme and go with an old idea we initially proposed, which we felt was super relevant to our experience as overworked students – a zombified horde of tired students getting coffee blasted by LEGO turrets to recaffeinate them enough to go back into the library to study!

  • Potential game iteration:
    • Use all building art assets as environmental assets: don’t spawn these with LEGO but perhaps modulate them with LEGO?
      • Can turn things on or off with certain spaces (holes) filled
    • Focus on the pathway/students area
      • Primarily track XY position of LEGO blocks
      • Colors determine type of effect:
        • Fire
        • Water
        • Wind?
      • Tiered effects depending on SA, and Height
        • Small effect
        • Medium effect
        • Large effect
    • Since the focus is on the pathway, could try to use obstacle course idea to facilitate the flow of students from Point A to Point B
      • Draw bridges
      • Lock and Keys
      • Connect the circuit/complete the line
      • Create elevations (and glue down LEGO environment shifts like Height)
    • Maybe use assets as areas that can color different people (so players can create their own goals of ‘coloring’ their territory)
    • Either get rid of the screen or use it for MAX UI and VISUAL EFFECT

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