Animation System Design

The straightforward way to design an animation system for HERB is to use a fixed pose-to-pose design as illustrated by the following image.   The disadvantages of this approach are: a. It’s a fixed graph so in order to replay a sequence, you have to go back through a set of unwanted poses. Additionally, the […]

Playtest: People guess HERB’s emotions.

Part of our research and development process is to get data for the potential audience and users to iterate our designs. Of course there are several ways to achieve this but Playtesting or User Testing is one of the most common ones. For our project we did a playtest in which we collected data from […]

Rehearsals 2

We keep advancing with our development proccess and one of the most important parts of this project are rehearsals. A couple of weeks ago we had our second series of rehearsals. This time we were able to test the play with HERB itself. After this rehearsal we got a huge amount of insights and feedback […]

Disrupting a playwright using a robot as an actor.

One of the goals of Bowtie beyond transforming HERB itself into an actor is to completely transform the acting stage and find new angles from this kind of performances. When something like a robot takes the role of the main actor, several things start changing. One of the most relevant changes is the way other […]