Week 6: Twists and Turns!

Based on our quarters feedback, the team had taken major “redesign” decisions. It would not be fair to call it a pivot because we are still using many of our core ideas like the robot theme, map layout etc…

Our redesign was mainly aimed at addressing

  • Setting a good context such that the players action and the fiction correlated with each other
  • Inserting some fun game play elements inside of scaffolding that
    A. Engage the player better in the game leading to better retention
    B. Eventually deliver some high level concepts about computer security

We had decided to build an interactive tutorial kind of a scaffold around cryptography which we demoed to our client on Tuesday. We received positive feedback about the direction we are heading. We spent the later half of the week locking in and fleshing out our new design.
Since we made a demo within 3 days of conceptualising the new direction we had not thoroughly thought through a lot of nitty gritties. We took the rest of the week to iron out the details through discussion and brainstorms.

We now have a solid overarching story and level design for the first scaffold!

On the Art front , our main player robot is headed towards modifications to make the robot look more friendly. The robot is probably going to get rounder and shorter with less sharp edges.

On the programming front, we made progress in terms of improving our communication layer with the back-end and adding functionalities to existing UI components.

We also got our individual process grades and feedbacks and realigned our roles a little bit based on the feedback. Henceforth, Himanshu will work as UI engineer, Lotus as gameplay programmer and Ramya as lead programmer in our project. We finished the week with setting ourselves a goal for next week’s weekly build and dividing tasks amongst ourselves.

 

–Ramya