Week 7: Shifting gears

The team spent the previous week building the first scaffolding. It was used as a tool for visual communication of our rough idea and design to our clients and faculty. This week the team spent time completing the first scaffolding. The gameplay programmers finalized the main mechanic in this scaffolding and started using the art assets created by the artist to build the level. This includes the main character, Non player characters (NPCs) and environment art. They also worked on navigation for the main character and NPCs. The UI programmer worked on building a dialogue system for displaying dialogues and instructions from the Non player characters.

A significant amount of time was dedicated to make the scaffolding interactive and educational. Since the target audience for these scaffoldings is people with very little knowledge about the addressed computer security topics, the goal is to give them a context about these topics so that they leave the experience with an increased sense of curiosity and take initiative to delve deeper into the concepts even after the competition has ended and perhaps do better in the competition in the consequent year.

The game designer started working on the design of the second scaffolding. The focus is on having a coherent experience across levels and help the players use the rules they have learned in earlier levels to help them play newer levels. Another goal is to have players spend enough time on the game so as to get context about the related questions, but, spend the majority of the time solving competition questions.

The producer worked on our schedule for the next week. The plan is to polish the first scaffolding and start implementing the second one. The semester has almost reached the halfway mark and the team will now be shifting gears to efficiently produce the following scaffoldings so as to deliver a quality project on time.

 

-Himanshu