Week 12 – Pushing through

We had a new schedule for the rest of the semester and even though there were only 4 weeks left before finals, we knew we could get it done in time. We had a client meeting on Tuesday, where we told them about our plan of scaling down the project and they seemed to understand our predicament very well. They were very understanding. They saw a small demo of the game and gave us some good feedback on ways to make the product better.

We had our process grades this week, where the faculty guided us on how to improve our process for the last part of the semester and that would help us improve the overall product.

The team shifted gears to smoothen the pipeline a little more. The most important change was that Lotus moved to working on sound full time and started compiling and integrating the sound effects and background music. To compensate for that, Peilin took over some of her responsibilities and started working on the scaffold 3. Himanshu worked on adding answer validation to the question UI so that players can get feedback on whether the answer they put is right or wrong. Ramya continued her work on scaffold 2 to remove any bugs and polish the gameplay. Rajat completed the level layout for scaffold 3 according to Guangya’s requirements and passed it onto the team. Guangya built the mission 3 environment, helped Peilin with hideout lighting and gave the client the updated version of the promo material.

The team is getting closer and closer to a finished product every week. We still have some usability issues that we need to resolve to make the game more user friendly, but we are on the right path and are getting there.

-Rajat