Dev blog: Week 11

Week 11 is about more production and playtest. To be able to have the faculty playtest session as soon as possible, we pushed ourselves to finish the production quicker and iterate as much as we can. We made the puzzle for scene 3 and had a playtest on Wednesday. It was in general good, but […]

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Dev blog: Week 10

Week 10 is all about halves. We had the half presentation on Wednesday. On Monday and Tuesday, we worked mainly on the presentation slides and rehearsals. We also made some small refining on our overall experience and game play elements. The challenge of conveying a design project to naïve audience within 15 minutes was difficult. […]

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Dev blog: Week 8

Week 8 is about producing. Based on our work in week 7, we developed more and tested them. Also, since week 9 & 10 is out of the schedule, we talked about half which will be in week 11. Progress We developed a more complete play through from the start to the end of scene […]

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Dev blog: Week 7

Week 7 was a very busy. We developed a lot of things and did playtests. Progress We polished our user journey map according to clients’ opinions. Now the structure of the experience is clearer, and better divided into puzzle scenes and feedback scenes. A great progress is we are now settled down on this structure. […]

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Dev blog: Week 6

Progress In week 6 we turned on the engine and moved forward to producing. Following the suggestions from the instructors: List some questions that we have to clarify our clients’ thought and request, to help us make design decisions. Assign more specific roles in team to better distribute responsibility. Set milestones for the project in […]

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Dev blog: Week 5

This week we had the quarter presentation. We had our client meeting on Monday as usual. During the meeting, we presented our design pillar and new plans to achieve our design goals, which is using narrative to help us make decisions during the design. The story is about the Coventry Bombing, a real historical event […]

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Dev blog: Week 4

In this week, we pivoted our design approach. Though we presented our work to our client and they thought the puzzles are cool, we found it hard to put everything together and make a playable prototype. We also tried to get it from roles, but it wasn’t leading us to a result either. After talking […]

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Dev blog: Week 3

This week we planned to make some rough paper prototypes. The designers did research on many puzzles, both in general and based on what the women in Bletchley Park did. We found it difficult to fit those puzzles and challenges the Bletchley Park had in our activity, mainly because they were awfully difficult, as well […]

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Dev blog: Week 2

In week 2, we mainly focused on understanding the client’s request and the format of our product. We firstly had a meeting with our client Jessica Hammer. Our advisor Dave and Heather also attended. During the meeting, we got to know each other and exchanged useful information. We got a clearer and more structured idea […]

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