Week Fifteen (Spring Semester)

This week has been about cleaning up. The iteration we were able to show at Softs didn’t quite have all the elements in because they were being rendered. But there were some slight adjustments that still needed to be made, and because we had a little bit of time, we thought we’d add some elements […]

Week Fourteen (Spring Term)

This week has been a heavy crunch. We started off with our Softs presentation on Monday. This was the first time many of the faculty members have seen the entire animation from beginning to end. Unfortunately, because of rendering time, what they were looking at was an older version than what was currently being rendered, […]

Week Thirteen (Spring Semester)

The Foxhole team spent this week crunching for our Softs presentation. We made a list of all the final assets that needed to be created or fixed before our final render and pinned that list to our television screen. One by one the items have been checked off and we are just about to commit […]

Week Twelve (Spring Semester)

As we get closer to the end of the semester, we find ourselves having to come up with different ways to keep each other updated. We’ve been using Hansoft up to this point, but we find ourselves now having to be very detailed about what our deliverables for the Soft Opening on April 21. The […]

Week Eleven (Spring Semester)

Part of the challenge this week was organizing our next iteration. As the week started, we had new assets in the latest render, but not all the assets that had been created. It’s a matter of the staggered way in which our team produces these pieces of art and animation. Chen begins to render at […]

Week Ten (Spring Semester)

This week was in large dedicated to our halves presentation. We had an awful lot to cover as our six-person team has taken on multiple roles in order to produce our animation. Some members have as many as four separate tasks assigned to them. We could talk for hours about all the things we’ve learned […]

Week Nine (Spring Semester)

This week moved a little slower than usual because two members of our team and Joel (who is taking his independent study with us) are at the GDC conference. But we plowed forward. Dorothy almost has her facial blendshapes finished. We will use these in place of animating our main character’s every expression. It is […]

Week Eight (Spring Semester)

We’re in a mad dash before Spring break. Iteration 2 is all about getting assets to replace all the placeholders Chen, our compositor, has inserted into the animation. Cewon has finished coloring the outside world, Dorothy has finished her models for the other workers, Julia is working on putting those models roughly in place, Sai […]

Week Seven (Spring Semester)

We got into Iteration 1 this week. Chen worked on creating placeholders for all elements that needed to go into the entire animation. Cewon provided him with outlined drawing of all art elements, Sai turned in the rough motion capture elements, Julia turned in basic lighting and rough cloth elements, and Dorothy turned in the bulk of her […]

Week Six (Spring Semester)

We are just about ready to do our first render of the entire short film. This will not by any means be a polished product, but it is the first in several iterations that will lead up towards an animation we can show to the public. We decided over this week that there is a […]