Week Five (Spring Semester)

The team continues to work hard. Joel has finished his model of our creature, Frostridge. Cewon immediately took the model and began texturing it in the most brilliant colors. Joel has also started to rig the creature after discussing movement details with Paul. Sai has finished some great motion capture tests. He’s had a chance […]

Week Four (Spring Semester)

Compositing is gearing up. Over the last week the artists have been sending Chen different assets to begin rough compositing. The team discovered discrepancies in perspective and general feel of the test shot, but we’ve started to compensate by beginning the discussion of perspective and tone at an earlier stage, keeping Chen (our compositor) in […]

Week Three (Spring Semester)

We’ve spent a lot of time this week trying to refine our pipeline and experiment with technologies. The challenge Chen, our compositor and head of pipeline, had was mainly how to setup a proper work flow with render farm. We had some hiccups early in the week with getting others on the team access to […]

Week Two (Spring Semester)

 We’ve met a lot of challenges this week. One of the biggest pieces of our puzzle that must fit is the motion capture pipeline. Chen, Sai, Julia, and Paul went down to the Organic Motion room at the ETC early in the week and learned how it works. Sai then went down later and did […]

Week One (Spring Semester)

The team hit the ground running. Dorothy walked in the door with a rough model of our main character ready to go, Chen was working on a new cut of the Animatic by day two, and the rest of the team were either running simulations or doing research into various ways to make our pipeline […]