Week Thirteen (Spring Semester)

The Foxhole team spent this week crunching for our Softs presentation. We made a list of all the final assets that needed to be created or fixed before our final render and pinned that list to our television screen. One by one the items have been checked off and we are just about to commit to a final render.

0420142035

One of the main snags we hit this week was shadows for the grass. While using the Paint effect, we got no shadow cast from the grass and only found that when we turned the grass into polygons, did we get a shadow. But, the polygon version looked too “3D” and didn’t blend with the rest of the art work. So, it was decided that we would render a shadow on it’s own layer from the polygon version, then add it as a layer to give the illusion that the Paint effect version was casting a shadow on the ground.

We also put together a 3 minute and 30 second promotional video which you can now see on our Media page.