Week 6 – Playtest!

From this week client meeting, we understood the importance of playtests. More importantly, we could foreseen lots of feedback without having “real” prototypes. In other words, if we could validate our ideas at early stages, that would fasten our process a lot! Therefore, the plan for playtesting is  8 in-person playtesters  Formally testing Gibberish Revelation Also showing them basic …

Week 5 – Progress

We’re wrapping up our 1st prototype Gibbering Revelation and working on 2nd and 3rd mini-game design. We share our progress with our instructors and client. From the customer meeting and process grade meeting, we learned that The mini-game should be more fun and engaging. It could be adding more layers, freedom, or complexities to the core game mechanics.  We …

Week 3 – Explore

We spent this week on prototyping mini-games and researching escape room. Since we all agreed that Escape Room is our direction, we wanted to start with Gibbering Revelation as the mini-game to first prototype. We intended to find out what are the natural yet interesting ways to receive information from Spot’s moves. Such mechanics can be integrated into a …

Week 2 – Brainstorming

Our instructors, Carl and Scott encouraged us to brainstorm lots of ideas and share with our client. We created a Google Doc where everyone threw ideas. We came up with 22 ideas! They are divided into 6 categories.  Games that make the Spot feel friendly or docile Games that give players feedback through Spot or its payload module Games …

Week 1 – Semester Starts

Having a mixed feeling, we’re “back” to school. This semester will be a completely new experience for all of us as CMU offers a hybrid model of teaching and learning – we will be offered in-person and remote instruction. What does that mean to us who will be working on a client sponsored project? We don’t have an answer …