Author Archives: alederer

Tech – Answer Parsing and Hint Generation

One of the more unique challenges presented by a game where the player can form their own sentences is not only how easy it is for the player to mess up their sentence, but how many ways there are to … Continue reading

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Tech – Interactive Tutorial System

Our input system isn’t hard to learn – neither are the bite-sized Spanish concepts we introduce in our exercises.  But if you were to present players with our icon interface and ask them to play, they wouldn’t have a clue … Continue reading

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Tech – EasyBones and its Toolset/Pipeline

We’ve created a general-purpose rendering library on top of jPCT and raft’s Bones extension that makes it dead simple to load and display skeletally animated models on Android.  The ETC’s “7” project team already has plans to use our EasyBones … Continue reading

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Language-Learning Research

We of Speakeasy are not linguists.  Nor are we cognitive psychologists, educators, or academics of any kind.  Obviously we can’t attempt to get our minds up to speed with the likes of our clients’ or their peers, but our journey … Continue reading

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Tech and pipeline – why 3D?

On the tech side, we knew very early that we would be rendering a graphical gameworld as a way to engage the player.  One of the first discussions we had all together in terms of art direction and pipeline was … Continue reading

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