Monthly Archives: February 2011

Art – technical schematics for characters

These diagrams break down the character structure. The paper-doll style allows for alternating the characters to easily create more characters without having to rig and animate for each. The next image shows the locations of the characters for the first … Continue reading

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Art: Character assets (preview)

All character assets are ready to go!

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Art: Concept sketches

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Language-Learning Research

We of Speakeasy are not linguists.  Nor are we cognitive psychologists, educators, or academics of any kind.  Obviously we can’t attempt to get our minds up to speed with the likes of our clients’ or their peers, but our journey … Continue reading

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Tech and pipeline – why 3D?

On the tech side, we knew very early that we would be rendering a graphical gameworld as a way to engage the player.  One of the first discussions we had all together in terms of art direction and pipeline was … Continue reading

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