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Tech – Answer Parsing and Hint Generation
One of the more unique challenges presented by a game where the player can form their own sentences is not only how easy it is for the player to mess up their sentence, but how many ways there are to … Continue reading
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Tech – Interactive Tutorial System
Our input system isn’t hard to learn – neither are the bite-sized Spanish concepts we introduce in our exercises. But if you were to present players with our icon interface and ask them to play, they wouldn’t have a clue … Continue reading
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Tech – EasyBones and its Toolset/Pipeline
We’ve created a general-purpose rendering library on top of jPCT and raft’s Bones extension that makes it dead simple to load and display skeletally animated models on Android. The ETC’s “7” project team already has plans to use our EasyBones … Continue reading
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Art – technical schematics for characters
These diagrams break down the character structure. The paper-doll style allows for alternating the characters to easily create more characters without having to rig and animate for each. The next image shows the locations of the characters for the first … Continue reading
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Art: Character assets (preview)
All character assets are ready to go!
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