Art – technical schematics for characters

These diagrams break down the character structure.

The paper-doll style allows for alternating the characters to easily create more characters without having to rig and animate for each.

The next image shows the locations of the characters for the first exercise. The bones on the ground are accessed by the programmer to connect our characters to the scene.

The next part for the game will focus on the shell component and requires creating the animation set-up for the baskets and ball.

This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *