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Weekly Update

Week 7

Prototype 1 Feedback

We got really inspiring feedback about prototype 1, Emote Me from Sam and Gab! We’re particularly excited about the possibilities that came out of our discussions: 

  • Embodying controls – match each control with the emotion it represents.
    • For example: Confetti for happiness, buckets of water for sadness.
    • The Makey Makey is really flexible in this area – anything slightly conductive can be made into a key, from food to water to human bodies.
  • Building points of decisions into the experience so that guests will take cues from the performer
  • Have the performer be able to influence the emotions too
  • Have two performers interacting with each other
    • This might work well with an emotional situation such as a breakup

Prototyping Pipeline

We’ve made some decisions about our prototyping pipeline:

  • Rapid prototyping: We will make prototypes quickly from a list of ideas and move on
  • Feedback: We will demo prototypes to Sam and Gab for feedback from the narrative perspective
  • Reiteration of select prototypes: We will select promising prototypes in the second half the semester to reiterate on.
Our prototyping pipeline. Note that the “Iterated” step will only happen for some of the prototypes.

Prototype 2: Snapshot

After a round of brainstorming, we’ve decided on a new prototype that should result in something very different in format from our first. 

Concept:

Guests take photos to discover hidden secrets that reveal or will change their perception of the story.

Description:

Guests take seemingly normal photos of objects but discover in their photo albums that invisible objects are revealed. This differs from typical AR games in that the intention is not to show the alternate reality constantly through the camera, but to reveal it in snapshots in the photo album. The live performance part comes in when guests also interact with characters who are part of the story they are revealing.

Potential additional feature:

The original intent was that the digital camera be hidden altogether, and the AR is printed out on a Polaroid photo. We’ve scoped this out of this initial iteration for now, but consider it quite possible for a future iteration.

Technology:
AR Foundation on Android phone. Unity.

1. Take a snapshot of a seemingly normal object
2. Check album for hidden clues

The tech part to render a processed AR image but not show it on the screen proved challenging, and may need a workaround.

We concluded our Friday mini-game jam with our prototype mostly built! We will wrap it up over the weekend.

-Team