Newsletter Week 6

Week 6 begin as the first week we start our development, we were able to nail down the final details, divide the workload, and start with our development.

We started off with our overarching software architecture, and breaking the workload according to the 3 big components of our game, the adventure mode, minigame mode as well as the gameMode controller. With the interface discussed we assigned Bora and Elodie to work on the minigame, Chris to work on the gameMode controller and Dan to work on the adventure mode.

 detective_arch

We also discussed on the content representation, keeping in mind that this is a long term project that requires scalability, we decided to represent adventure mode content as XML files, containing all of the scene details, character details, animation as well as dialogue. This would allow future content to be implemented easily, since they would just need to create assets, as well as create the necessary XML files. The other consideration is that the game might need to be translated into other languages, primarily spanish, an XML file seems like the best way to do this.

 xml

On the other side, we further developed the story as well as fleshed out the concept art. The dialogue was developed to imitate teen conversation, with a relatively large amount of l33t speak so simulate online chatting. The concept art has also been fleshed out by based on feedback from our quarters feedback.

main characters

Posted in Newsletters