Week 7 (Feb. 23rd – Feb. 27th)
This week:
On Monday
Our Team conducted a paper playtest to have a first look into our game mechanic. Using clipboards (representing Player Inventory) , and post its (representing resources) and the big screen (representing City Demands). We quickly found out that there were minor balancing issues that needed to be addressed. Although we were able to get the players moving, it is still a challenge to get our message and the experience we are aiming for across. Small step but we hope to iterate and polish the experience.
On Tuesday
We had a small meeting with a Designer from Schell Games, Sabrina Culyba who gave us many feedback, and suggestions. One that we thought that was interesting was something called “Meat Demands” (pun intended). When a group a players going around to answer the demands of their city, another group is walking around NYC Washington Square Park and asking the public if they would like a meat or a vegetable dish which is connected to the city demands the other teams are attempting to fulfill. The live aspect of feeding the people who are walking around the Park attracted the team.
On Wednesday
At our Client Meeting we shared our progress and updates with Emily (client) and our coming plans for the following weeks.
On Friday
At our Advisor Meeting we shared our progress and updates and our coming plans for the following weeks.
We have also came together to plan for the Halves Presentation, we have created the rough slides and hope to have a great presentation at our Halves.
NEXT WEEK(s):
Next week is GDC week which majority of the team will be attending, we also hope to meet our client. The week after that will be Spring Break week and we are planning on travelling to NYC and checking out the park. See you in 2 weeks!