Daniel Bryner

While earning his Masters in Entertainment Technology at Carnegie Mellon University, Daniel designed and produced the award-winning indie game Polarity, interned at Disney Interactive Studios, and tackled a few other projects.

Since then Daniel has been bouncing around the Bay Area working as a game designer on various console titles including Tomb Raider: Underworld (360), Sly Cooper: Thieves in Time (PS3), Lara Croft & the Guardian of Light (XBLA), and most recently, Call of Duty: Advanced Warfare (XBOne).

You can check out more of Daniel's work at https://www.linkedin.com/in/danielbryner.

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