The handbooks for the students who started at the ETC during the fall of 2017 semester.
Evan Hirsch is a creative executive who has worked with industry leaders throughout the US, Europe, and Asia for 25 years. In 2011, he founded Engine Co. 4 to provide strategic consulting services on immersive multi-platform user experiences,creative development, and tactical firefighting advice for large computer graphics projects. Recent clients of Engine Co. 4 include PopCap Games, ngmoco and Uncharted Territory.
Prior to founding Engine Co. 4, he served as vice president of creative development at THQ, where he was responsible for raising production values and creative processes at nine game studios. Before joining THQ, as creative director at Microsoft’s Live Labs and Surface teams, he played a lead role in defining the user experience for Surface, the first widely manufactured and distributed multi-touch computer. Evan worked at Electronic Arts for six years in a variety of roles, culminating as head of visual development for EA Worldwide Studios, where he led EA’s content-creation strategy for the PS2/Xbox transition.
In 2008, he created the Interactive and Real-Time Live program for the SIGGRAPH conference, and chaired the program from 2008 to 2010. Evan is a member of the British Academy of Film and Television Arts and the Visual Effects Society.