Liz M.E. Chung

The first time I laid my eyes on Gauntlet on my Commodore64, I knew it was going to be the start of a lifelong relationship. I grew older becoming intrigued by the concept that entertainment value can be enhanced using technology as the medium.



Though I earned degrees in the traditional Computer Science and Mathematics, I've been wooed by the phenomena that entertainment has had around the world, and could not stop myself from earning a degree in Dance (Hip Hop, Breakdancing, etc) as well. I'm a performer by nature, but a geek at heart.



The competitive aura I gained from the Hip Hop community has striking similarities to my experiences in gaming. I played video games competitively for years with CAL and CPL, and then pursued to discover why video games had such an influence in the hearts of so many. It was then that I discovered the reality that video games could be studied from an academic perspective. I studied map design and game pacing for competitive platforms and am now the Community Liaison for the Cyberathlete Professional League (www.thecpl.com).



I am here at the ETC to expand both my technical and artistic skills, as well as push further in my knowledge of video game design. My interest is game design as a whole, but particularly, level design, game pacing, and motivational design.



Educational History

Computer Science, Mathematics, Dance Penn State University
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Resources



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