“Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming,”

ETC Press is excited to announce the release of “Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming,” Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes, et al.

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In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.

For more information, and to purchase or download a copy, visit The ETC Press website.

 

The ETC Press is an academic and open-source publishing imprint of Carnegie Mellon that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.


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