The student handbook for the ETC students who entered into the program in August 2020.
Patronus in the news.
The ETC project Patronus has been receiving national recognition for “Decisions that Matter – an Interactive Experience” as a way to change the way people react when they witness sexual harassment and violence. Created in the style of a graphic novel, the tool is a game with five characters plus the game player. In roughly 10 minutes, the player makes decisions throughout a typical college day with friends. The player’s decisions ultimately lead to a character being assaulted or not.
The six person ETC team spent the spring semester creating an experience that educates and inspires people towards primary intervention against sexual assault on college campuses. The ETC team collaborated with a team of students from the Design, Computer Science, and Philosophy departments to design and prototype a next generation, non-linear interactive on-line learning tool that brings issues to life.
With Jess Klein, Coordinator of Gender Programs and Sexual Violence Prevention and Andy Norman as clients the team spent the semester working on the scripts, characters, art and story for the graphic novel. The ETC team functioned as the Creative Directors of the project and determined the scope, look and production elements, user experience and final delivery. The campus team did the research and served as content advisers in addition to creating various assets for the project.
In the past few weeks there has been great coverage of the experience here is some of the articles so far:
Congratulations to the ETC student team, Cewon Kim – Artist Kirsten Rispin – C0-Producer, Writer, Sound Designer, Laxman Deepak Raj Jayakumar – Programmer, Mahardiansyah Kartika – Programmer Stephanie Fawaz – C0-Producer, Writer, Programmer and Wenyu Jiang – Artist. The ETC project instructors were Ralph Vituccio and Chris Klug.