Post graduation survey results of ETC students who completed degree requirements in December 2019 and May 2020.
The ETC at SIGGRAPH 18
At this year’s SIGGRAPH in Vancouver, BC August 12-16, you should be able to run into a few ETC folks. Here is a quick summary of where you can run into a few. We will also have a booth, #327, on the Exhibition Floor, stop by to say ‘hi’ when you can. Many thanks to Susan Timko, Director of Career Services for gathering this information.
- Caleb Biasco (2019)
- Jenny Liu (2018)
- Sahar Kausar (2019)
- Euna Park (2019)
- Meng Wah (2019)
- Yidi Zhu (2019)
- Ana Balliache, (2012), Sub-Committee Member, Computer Animation Festival – VR Theater
- Srujani Kamineni (2019), Creative Development Committee, Lead Developer, Technical Papers Fast Forward., Video Wall near entrance, all days.
Janet Yu-Jung Lin (2015), Product Manager, Realiteer Corp.
Appy Hour Demo: Kid-Friendly Digital Mirror for Education and Exercise – Wednesday, August 15, 5 – 7 pm, West Building, Exhibit Hall B (Attendee Lounge)
Matt Udvari (2003), Founder and Elwin Lee (2013), UI/UX Designer and Developer, Part Time Evil
Booth #848. They will be demonstrating their technology and original VR narrative film.
ETC student project Voyage will be on display at the VR Village, Sunday, August 12, 1:30pm – 5:30pm, East Building, Exhibit Hall A and Thursday, August 16, East Building, Ballroom A
Sharan Shodhan (2018), Julian Korzeniowsky (2018), Rajeev Mukundan (2019), Na-Yeon Kim (2018), Sijia He (2019)
Voyage is a multiuser mobile virtual reality (VR) experience for Google Daydream that allows students to go on virtual field trips in which they immersively explore a deciduous forest biome. The experience is designed to be undertaken in a middle-school classroom and facilitated by a teacher using a tablet computer.
Ralph Vituccio, Associate Teaching Professor and Jaehee Cho (2016) Creating Compelling Virtual Reality and Interactive Content for Higher Education – Tuesday, August 14 at 9 am, West Building, Room 116-117, Educators Forum
How does Carnegie Mellon University integrate immersive technologies for the humanities, including the process for building up a library of unique content? Professor Vituccio and team will discuss challenges they faced during this process, what worked in production, and the future of immersive technology in higher education.