The ETC at SIGGRAPH 18

At this year’s SIGGRAPH  in Vancouver, BC August 12-16, you should be able to run into a few ETC folks.  Here is a quick summary of where you can run into a few.  We will also have a booth, #327, on the Exhibition Floor, stop by to say ‘hi’ when you can. Many thanks to Susan Timko, Director of Career Services for gathering this information.

SIGGRAPH VOLUNTEERS

  • Caleb Biasco (2019)
  • Jenny Liu (2018)
  • Sahar Kausar (2019)
  • Euna Park (2019)
  • Meng Wah (2019)
  • Yidi Zhu (2019)

 COMMITTEE PARTICIPATION

  • Ana Balliache, (2012), Sub-Committee Member, Computer Animation Festival – VR Theater
  • Srujani Kamineni (2019), Creative Development Committee, Lead Developer, Technical Papers Fast Forward., Video Wall near entrance, all days.

 DEMONSTRATIONS

Janet Yu-Jung Lin (2015), Product Manager, Realiteer Corp.

Appy Hour Demo: Kid-Friendly Digital Mirror for Education and Exercise – Wednesday, August 15, 5 – 7 pm, West Building, Exhibit Hall B (Attendee Lounge)

Matt Udvari (2003), Founder and Elwin Lee (2013), UI/UX Designer and Developer, Part Time Evil

Booth #848. They will be demonstrating their technology and original VR narrative film.

ETC student project Voyage will be on display at the VR Village, Sunday, August 12, 1:30pm – 5:30pm, East Building, Exhibit Hall A and Thursday, August 16, East Building, Ballroom A

Sharan Shodhan (2018), Julian Korzeniowsky (2018), Rajeev Mukundan (2019), Na-Yeon Kim (2018), Sijia He (2019)

Voyage is a multiuser mobile virtual reality (VR) experience for Google Daydream that allows students to go on virtual field trips in which they immersively explore a deciduous forest biome. The experience is designed to be undertaken in a middle-school classroom and facilitated by a teacher using a tablet computer.

PRESENTATIONS

Ralph Vituccio, Associate Teaching Professor and Jaehee Cho (2016) Creating Compelling Virtual Reality and Interactive Content for Higher Education – Tuesday, August 14 at 9 am, West Building, Room 116-117, Educators Forum

How does Carnegie Mellon University integrate immersive technologies for the humanities, including the process for building up a library of unique content? Professor Vituccio and team will discuss challenges they faced during this process, what worked in production, and the future of immersive technology in higher education.


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