Role: Lead Programmer
Sudhanshu is a Masters student at Carnegie Mellon University’s Entertainment Technology Center. His interests include playing computer games and C++ programming. Thus he decided to pursue a career in game development. He has worked on a lot of game projects in the past over the past year and a half, including a 6 month internship where he created an Android mobile game. His current goal is to become a gameplay/tools programmer. His other interests include swimming, playing guitar, staring out the window and reading juvenile fiction.
Roles: Game Designer, Audio Artist/Engineer, Co-Producer
Etaba is a Masters student at Carnegie Mellon University’s Entertainment Technology Center. He received his Bachelor’s degree in Computational Media at the Georgia Institute of Technology. His academic and career interests include music for games, narrative creation/storytelling, and game design. Last summer, he completed an internship at Sony Computer Entertainment America as an assistant music editor, curator, and audio engineer. He is also generally interested in web development, graphic design, and UI/UX design. His non-academic interests include: DJing, music production, and watching tv shows and movies.
Chih-Wei ‘Jerry’ Chen is a software engineer specializing in game development. He majored in mechanical engineering at National Taiwan University. His passion for games is what spurred his decision to come to the U.S and join the ETC program in 2013. With experience in Unity, WebGL, and Node.js, Jerry is ready for any kind of challenge in game development.
Role: Artist (UI Designer)
Chong Hu is a graduate student at the Entertainment Technology Center of Carnegie Mellon University. She is a designer and artist with experience in user interface design, 2D art, architectural design and studio art. Her career focuses are UI and UX design. Besides digital arts, she spends most of her free time working on paintings and drawings on paper and canvas. As a designer and an artist, she is very interested in art history, but she is also a science person who read books about psychology, biology and astronomy.
Rahul is currently a student at Carnegie Mellon University’s Entertainment Technology Center. He is a programmer and his academic and career interests include gameplay programming and producing. Before joining the ETC he was an intern at Dhruva Interactive, a game studio focused on mobile games in India. He is also interested in new gameplay methods and systems such as the AI system for the Alien in “Alien Isolation” or the nemesis system in “Shadow of Mordor”. He hopes to one day create a similarly impressive system. His other interests include basketball, sci-fi, RPG and fantasy games, and anything related to fantasy and sci-fi game lore.
Role: Game Designer, Co-Producer
Having experienced the studies of computer science and indie game development in his undergraduate studies at the University of Bath and his first graduate degree at the University of Edinburgh, he has trained his skills as a game programmer. As a student at the Entertainment Technology Center, he is gaining more experience in the design process with the goal of becoming a professional game designer. He hopes to make contributions to the fascinating world of video game entertainment and, more importantly, to express and share his ideas and inspirations with more and more people.
While pursuing his undergraduate studies in computer science, Akshay was looking for a way to utilize his programming background to create interactive experiences. He knew he had found his answer when he started working at Appy Monkeys, a startup studio in India producing games and animated content. For the following year and a half, Akshay developed and published games for different mobile platforms and the web. He then joined the Entertainment Technology Center to become a better developer and is now a first year Master’s student. In his free time Akshay is also a bass guitarist and released his first EP with his old band Traces in 2014.
Role: Artist (3D)
Wanyan ‘Aurora’ Zheng is a graduate student at Carnegie Mellon University’s Entertainment Technology Center. Her undergraduate major was digital media; so she has knowledge of both of art and programming. She has experience in 3D modeling and texturing, and can also do UI/UX design. Beyond those she is keen on technical art. Being a technical artist she studies rigging, writing tools and shader programming. What’s more, she likes to play games, watch movies, and is a big fan of music, especially rock music and plays bass in her spare time.