Week 15 Newsletter

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Hello again everyone! This was our final week of development. We worked on integrating new visual effects, opening and closing cutscenes, new interface functionality for more game control, and integration of new sound effects and music. We also held an open house for visitors to the Entertainment Technology Center in order to observe any last game components that need to be strengthened or clarified for players…

Week 14 Newsletter

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Hello again everyone! We kicked off this milestone week by conducting our soft opening for both faculty and our client. For the rest of the week we worked on completing our final new game components, fixing outstanding issues and bugs, and incorporating applicable feedback from our soft opening, as well as the two playtests we’ve had since last week…

Week 13 Newsletter

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Hello again everyone! Our soft opening will take place this Monday, right after our fourth playtest tomorrow. As such, this week we have focused intensely on integrating all of the features that we plan to have in the final game deliverable. Things are coming together and the project is beginning to look like a polished product…

Week 12 Newsletter

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Hello again everyone! Our soft opening is quickly approaching so this week we focused on mapping out the design of the features we have yet to implement into the game. We also had faculty playtest our game and give feedback about the current experience…

Week 11 Newsletter

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Hello again everyone! This week we used feedback from the playtest we conducted last Saturday, as well as from our client, to improve the way our game communicates what players need to do and how they can perform it. We also implemented new features from our backlog. Lastly, we worked on audio management and integration…

Week 10 Newsletter

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Hello again everyone! This week we focused on improving our game experience based on the feedback and observations from our playtest last weekend. We have another playtest scheduled for this Saturday so that we can test out the mechanical changes that we made. Our semester is approaching its end so we have accelerated production to reach our goal of a complete game experience by our soft opening…

Week 9 Newsletter

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Hello again everyone! We reached our halway milestone this week and delivered a presentation on our progress to faculty and students. Afterward, we focused on prototyping our 3 shooting mechanics for our playtest tomorrow…

Week 8 Newsletter

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Hello again everyone! This was a very short week as the majority of our team attended the annual Game Developer’s Conference in San Francisco. Before the conference, we conducted our first playtest. We invited a family of four to come and try out our game prototype. The results from the questionnaires they answered will inform our next design iteration…

Week 7 Newsletter

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Hello again everyone! This week we determined the design direction for our final product and began production. We are going forward with a cooperative shooting game with a space pirate theme. Players will work together to protect their ship from the perils of different locales as they go on pirating adventures…

Week 6 Newsletter

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Hello again everyone! This week we used our quarter milestone feedback to build two new prototypes that the team felt best incorporated the mechanics that faculty found most enjoyable about our first two prototypes. Upon completing these prototypes, we chose the one that we think offers the most opportunity for expansion…