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Month: March 2019

March 14, 2019April 18, 2019Uncategorized

Week 7: Adventure Games Aren’t All About Puzzles

Last week, we designed a way to build the puzzles progressively, which is our progressive puzzle modules solution. This solution follows the […]

March 13, 2019April 18, 2019Uncategorized

Week 6: Progressive Puzzle Modules

From last week’s playtest, we found some hidden issues we hadn’t noticed before. One of the biggest issues is that the object-based […]

March 13, 2019April 18, 2019Uncategorized

Week 5: First Playtest

Last week, we decided our basic puzzle strategy to be object-based puzzle nodes. To test whether the object-based puzzle nodes are powerful […]

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