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BLOCK PARTY

a delightful LEGO experience in the library!

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#16 – Post-Festival

Team Block PartyDecember 14, 2019December 14, 2019
Thoughts from Festival Visual difference in bullet size and colour of circle/range to imply boost in strength when you build tallerAlso make it liquid instead of bulletsVisual difference between zombie...
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#15 – Pivoting

Team Block PartyDecember 14, 2019
Week 15: Revised Gameplay: SAVE CARNIVAL! Objective: transform the invading zombies back into students through a combination of pathway blocking/redirection of the horde and building of turrets that shoot books and...
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#14 – Softs

Team Block PartyDecember 14, 2019December 14, 2019
At Softs we received a lot of negative feedback on our experience which was fair given our game and detection both still had big issues. While we iterated on different...
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#13

Team Block PartyNovember 20, 2019November 26, 2019
This week for gameplay, we created a new iteration of the game to help create rules that are easily Baseboard zones on side (parking lot style)Objective is to corral students...
#12: Sprinting and Iterating
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#12: Sprinting and Iterating

Team Block PartyNovember 13, 2019November 26, 2019
This week we reviewed the playtest results from last Thursday and Friday to determine how the experience design should change to reflect our design goals. We noticed that a map...
#11: Sprinting and Testing
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#11: Sprinting and Testing

Team Block PartyNovember 13, 2019November 26, 2019
This week we broke down our vision for the next three weeks (before Softs) into sprintable chunks of development. Our current gameplay iteration involves no LEGO baseboard (a flat interactive...
#10: Playtest Day! And important steps forward
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#10: Playtest Day! And important steps forward

Team Block PartyNovember 13, 2019November 26, 2019
This week was focused mostly on getting feedback from a variety of playtest groups, namely the Hunt Library team as well as visitors from the ETC-organized Playtest Day! We wanted...
#9: Merging Physical with Digital
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#9: Merging Physical with Digital

Team Block PartyNovember 13, 2019November 26, 2019
We created a physical set-up for our LEGO interactive experience using a miniature projector and a Kinect 2 camera sensor hanging from a makeshift stand. We are looking into options...
#8: Halves
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#8: Halves

Team Block PartyNovember 12, 2019November 26, 2019
We're presenting our progress for halves! In order to consolidate our ideas for the halfway point of our semester, we needed to showcase some demos of our technology and gameplay....
#7: Paper Prototyping and Playtesting
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#7: Paper Prototyping and Playtesting

Team Block PartyOctober 10, 2019November 26, 2019
Art Progress Our artists created a concept art for the narrative driving our game, which was a zombie student and Scotty helping to get coffee to save the student. Game...

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