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a delightful LEGO experience in the library!

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Category: blog

#12: Sprinting and Iterating
blog

#12: Sprinting and Iterating

Team Block PartyNovember 13, 2019November 26, 2019
This week we reviewed the playtest results from last Thursday and Friday to determine how the experience design should change to reflect our design goals. We noticed that a map...
#11: Sprinting and Testing
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#11: Sprinting and Testing

Team Block PartyNovember 13, 2019November 26, 2019
This week we broke down our vision for the next three weeks (before Softs) into sprintable chunks of development. Our current gameplay iteration involves no LEGO baseboard (a flat interactive...
#10: Playtest Day! And important steps forward
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#10: Playtest Day! And important steps forward

Team Block PartyNovember 13, 2019November 26, 2019
This week was focused mostly on getting feedback from a variety of playtest groups, namely the Hunt Library team as well as visitors from the ETC-organized Playtest Day! We wanted...
#9: Merging Physical with Digital
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#9: Merging Physical with Digital

Team Block PartyNovember 13, 2019November 26, 2019
We created a physical set-up for our LEGO interactive experience using a miniature projector and a Kinect 2 camera sensor hanging from a makeshift stand. We are looking into options...
#8: Halves
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#8: Halves

Team Block PartyNovember 12, 2019November 26, 2019
We're presenting our progress for halves! In order to consolidate our ideas for the halfway point of our semester, we needed to showcase some demos of our technology and gameplay....
#7: Paper Prototyping and Playtesting
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#7: Paper Prototyping and Playtesting

Team Block PartyOctober 10, 2019November 26, 2019
Art Progress Our artists created a concept art for the narrative driving our game, which was a zombie student and Scotty helping to get coffee to save the student. Game...
#6: Brainstorming Character Controls
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#6: Brainstorming Character Controls

Team Block PartyOctober 10, 2019November 26, 2019
Ideation:Brain Board:How to build this off of initial character controller setup mapped to traditional mario-style game pad (and track switch button)Also how to fit this mechanic narratively into storyPlaytest with...
#5: Rapid Prototyping Sprint
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#5: Rapid Prototyping Sprint

Team Block PartySeptember 27, 2019November 26, 2019
Ideation Week 5: After hearing the tech exploration report from programmers, we looked at technologies and features with three criteria: stability, feasability, and fun. We narrowed down the recommendations by...
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#4: Quarters

Team Block PartySeptember 17, 2019September 27, 2019
Ideation Week 4: Faculty Feedback and Scoping Concept: a game about a zombie student trying to get coffee, with a projection-mapped terrain board where the zombie walks around (and where...
#3.5: Branding & Design
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#3.5: Branding & Design

Team Block PartySeptember 15, 2019October 23, 2019
Logo Design Firstly, I developed different kinds of typography sketches to see which fits the team vision more. What key elements should a good logo have? Since the color value...

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