4/15 – 4/19 Week 13: Finish line?

Production Week 13 is our last planned production week. Most of the work are done, and we are happy to have the soft coming with us prepared. Hopefully we will only work on the feedback and some polishing in the next two weeks, as well as documentation stuff. Also naming our game is an important […]


4/08 – 4/12 Week 12: Getting close

Production For Week 12 and 13 we planned our last sprint. The past week 12 seemed to be on schedule, although there’s the fact that you always should expect unexpected tasks and challenges. We started this week with a very helpful retrospective meeting. We talked about the past sprint, the playtest day and all the […]


4/01 – 4/05 Week 11: Progression

Production Week 11 was long and short. We produced a lot more of the game content, and prepared for the playtest day, the 6th. As we have finished writing the story, we are now putting in more details for the intro of the games in. Also, noticing the players don’t always get to know what […]


3/25 – 3/29 Week 10: Something got done

Week 10 has a lot of story to tell. We started our 3rd sprint, which is also the second last one, and aim for the playtest day, April 6th. The goal for this sprint is to finish the system building, implement the first half of the story and develop two mini games. As for the […]


3/04 – 3/22 Week 8&9: Half way?

Week 8 and 9 are connected by the spring break. Week 8 had the half presentation and Week 9 had GDC, so we combined them and used it to finish our second sprint. The work was done productively, now we are very clear about our capacity and schedule in the near future. Production The first […]


2/25 – 3/01 Week 7: Demo

As we reached the end of the first sprint, week 7 offered us many useful information.  The biggest event is our small demo hours to ETC classmates. It was not a formal playtest, but we believe it was very informative since many of our fellows offered feedback and suggestions. And we all know, iteration is […]


2/18 – 2/22 Week 6: One small step

As a continuation of week 5, week 6 is the second half of our first production sprint. In a glance, the week is full of challenges and “mission accomplish”s. We had our first art package, tested our story, built more necessary features, completed the world layout design… let’s dive in! Production While we were  sparing […]


2/11 – 2/15 Week 5: Sprint!

Hey! So, time runs really fast. In week 4 we finished our pre-production (in a certain level), and in week 5, we started our production phase. We planned out several sprints in the early production, and each of them contains around 8~10 working day. Week 5 and 6 is for the first sprint, please see […]


2/04 – 2/08 Week 4: Quarters

It is very hard to come up with a title for Week 4 since we did a ton of work in all areas. But anyways, we have decided to go with the biggest event happened in this week, Quarter Walkarounds. Quarters is an activity that ETC has for student projects, happens usually in Week 4/5. […]


1/28 – 2/01 Week 3: codename “Aeneas”

Week 3 is for the real work in pre-production. In this week, we majorly worked on preparation in every aspect of the production, including story, gameplay, art and so on. Following are the details! Production We know that we have a small team working on a delivery project, so inevitably there will be more than […]


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