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April 2018

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Week 15: Softs and Finishing the Product

We made great progress last week! We added color to the design and put them into the prototype. Here’s the design of our prototype before softs: We made use of softs and did a great playtest. We showed our product in the hall of EA and attracted a lot of Read more…

By Sijia He, 7 yearsApril 29, 2018 ago
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Week 14 Inner Playtesting and UI Improvements

Our client had to cancel our playtest session because of work. We decided to have another round of inner playtest, within team and also with faculty, in order to move forward. We were also glad that Anthony Daniels was here and we also had the luck to playtest with him. Read more…

By Sijia He, 7 yearsApril 23, 2018 ago
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Week 13 Polishing Design, Working on Features

This week was busy for Dreaper. We made a decision on which flow to work on last week and we need to finish designing its details this week. The design team had several meetings and broke down the product into parts and discussed the details together. One problem we found Read more…

By Sijia He, 7 yearsApril 16, 2018 ago
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Week 12 Merge Designs and Playtesting

Overview By week 12, we had 3 design routes and we need to settle down on one for the programmers to implement. The design team analyzed all three and listed their pros and cons. One of the designs is called ‘1+1+1’. It is a simple layout of the information on Read more…

By Sijia He, 7 yearsApril 10, 2018 ago
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Week 11: Halves Presentation

We presented our halves to EA and got a lot of valuable feedback. They gave some examples of what questions they wanted to solve using our tool. So glad to meet them!

By Sijia He, 7 yearsApril 3, 2018 ago
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Week 8 UI/UX Test with Our Client

Hello everyone! This week the whole team is still working for half. By then we will have a new prototype that implements the UI/UX flow we designed last week and be able to pull out and analyze the data in our own way. We also decided to iterate more on Read more…

By Sijia He, 7 years ago
Recent Posts
  • Week 17: Final Presentation!
  • Week 16: Final Iteration According to Soft’s Feedback
  • Week 15: Softs and Finishing the Product
  • Week 14 Inner Playtesting and UI Improvements
  • Week 13 Polishing Design, Working on Features
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