Week 12 – Abstract: “This past week we analyzed our playtest last Saturday, incorporated the pertinent feedback, and focused on getting a complete alpha version of the game ready for another playtest today (Friday, April 11, 2014)…”
Week 11 – Abstract: “This week focused on polishing our game in order to present it at a medical conference attended by our clients, as well as to conduct a playtest on Saturday…”
Our environments are inspired by real-world imagery of various African savannah regions. They often have very dry climates and produce tall, light-brown grass and sparse foliage or vegetation. We found the calm gold and tan colors of these regions inspiring for the majority of the game setting, especially since they become so bright during daytime hours. However, there are also lush, green regions that inspired our jungle environments where Monkey and Panther reside.
This video documents our goals and our progress up to the halfway milestone of development.
Week 10 – Abstract: “Hello again everyone; it’s been a while! We took a couple of weeks off for spring break and to attend the Game Developer’s Conference held in San Francisco last week (so no need to worry about the “missing” week 9 newsletter). This week we focused on conducting our second playtest, as well as compiling an effective presentation of our progress this semester to present at halves…”
Week 8 – Abstract: “As discussed in our feedback last week, this week team Transcendence brainstormed new ways to eliminate the distinct sections of education and gameplay in our project….”
Week 7 – Abstract: “This week team Transcendence focused on incorporating the observations we recorded and feedback we received from our first playtest last week…”
Week 6 – Abstract: “This week team Transcendence readied project Savannah for its first playtest. We came up with a comprehensive and meticulous playtesting protocol…”
Week 5 – Abstract: “This week team Transcendence presented our progress to faculty during our first quarter walk-arounds…”