ETC project game finalist for CHI PLAY 2017

ETC student project from the spring 2017 semester, Tiny, created a iPad game Angle Jungle: An Educational Game about Angles that has been recently named a finalist in the Student Game Design Competition for CHI PLAY 2017.

The competition received a record 28 submissions this year from around the world. The competition chairs convened a jury of 22 experts from universities and the games industry to read the abstracts, watch the videos, and (if possible) play the games.  Each game received at least two blind reviews, and a final score which were used by the chairs to determine the 10 finalists.
The next round of the competition will involve one person from the team to be in Amsterdam for the CHI PLAY 2017 Conference October 15-18 2017.  At the conference, a panel of experts and the conference visitors will play the game.
Congratulations to the Tiny team: Xueyang (Lena) Wang (18), Producer & Concept Artist; Jun Wang (17), Producer & UI/UX Designer; Yonglin (Carl) Zhang (18), Software Engineer and Jibran Khan (18), Game Designer.  The team instructors for the project were Scott Stevens and Ricardo Washington.

 The team’s aim was to create a fun educational game for students at Intermediate Unit 1 and Colonial School. Through continual research, experimentation, and play-testing, the Tiny team worked to push the boundaries of educational experiences with an ultimate goal to help students through a fun, age appropriate, high quality educational game.

The Tiny team strove to fulfill the unique requirements of students who require an alternative learning solution.   The team’s goal for the project was to explore new ways to enhance interest in angle education and knowledge acquisition by leveraging technology. With the iPad as the platform of choice, Tiny aimed to offer an experience that is simple yet practical.  The team released the Angle Jungle game on the App Store as one of their semester goals.

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.”

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).


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