The Wonderland project worked to bring the core principles of Alice into virtual reality by exploring what VR might have to offer the world of computer science education. We did so by rapid-prototyping six virtual reality experiences that each illustrate one significant computer science concept in a visual, interactive way. Once we had developed the prototypes, we worked to create documentation that would be useful to Eric, his team, teachers, and future designers and developers. We found that the strength of virtual reality is in visualizing high level concepts in a uniquely immersive, interactive form that enables students to explore the concepts freely without needing to worry about syntax.
To learn more about Alice, visit their website.
Zhi Ai (Zach)
Zach is a graduate student at the Entertainment Technology Center. He is a 3D artist and programmer. He has worked on some interactive prototypes of games in his first semester and is passionate about game art and game design.
Nick is currently attending the Entertainment Technology Center at Carnegie Mellon University. He has experience with Unity/Unreal game development, and is particularly interested in VR/AR game development. He participated in several projects at the ETC, and has successfully built several VR/AR games on different platforms.
Miriam is currently a graduate student at the Entertainment Technology Center at Carnegie Mellon University, where she is taking advantage of her background in computer science, statistics, and theater to help create emotionally engaging experiences across platforms. She is most interested in production and design, and enjoys finding ways to make things easier for her team.
Jiawen Liang is a programmer who pursues writing efficient and robust code. She received her bachelors in Computer Science and Technology from the Institute for Interdisciplinary Information Sciences, Tsinghua University. She loves to create happiness for others with her code and currently is a graduate student at the Entertainment Technology Center(ETC), Carnegie Mellon University.
Luqing Zhang (Luna)
Luna is a programmer and visual effects artist, with knowledge of Object-Oriented Programming. She loves stretching the technical limitations of current methods to create lush and exciting experiences for guests’ enjoyment. She has recently been experimenting with all kinds of AI algorithms. In her free time, Luna immerses herself in nature and explores the intersection of math and art.
Guanqiao Wang (Joe)
Joe is a programmer interested in Virtual Reality. He thinks VR has a promising future as an immersive experience that will change the way people think of entertainment, education, and social activities.