Feng Rao

I'm Feng Rao, a second year graduate student in Carnegie Mellon University, Entertainment Technology Center. I'm a game designer/ UX designer/ programmer. During my undergraduate, I designed a puzzle game called Shadow, which won the first prize in Game Competition, Microsoft Imagine Cup in China. I also interned in a leading online gaming company NetEase as an UX Design Intern. I'm passionate about innovative gameplay mechanics, human computer interaction and exploring the boundary between technology and design. As a game designer and programmer in current project Mindset, I am very excited to explore the relationships between gameplay mechanics and positive psychology.

Current Project: Mindset

Role: Game Designer/ Programmer

3D Modeling
3D/2D Art