Hongcheng Luo

Art serves as a way of expression for me, and game art emerges as a great platform for fulfilling true human desires. I believe that making immersive, captivating, and purposeful game & film art stands at the top of the entertainment art industry. I am eager to contribute my passion and skills into this dynamic field.

During the last few years, I have internship experience as a VR 3D artist, 3D Generalist, and teaching assistant for 3D art classes. After academic years my goal is to be a 3D environment artist for game and film and provide hard surface props, LookDev, and contribute to either rendered CG scene and real-time interactive game environment for projects.

Originally from China, with 5 years college experience in United States till now, my past fostering a deep cross-cultural influence that continually enrich my artistic inspiration. Along with the ethos of continual learning and exploration, I will always try to push the boundaries of my creative pursuits. Also as gamer at heart, I am proud of in my gaming art experience and the insights gained from these period.

Back in undergrad I was in Syracuse University Design Studies (B.S) major. I have class experience in both Interior Design and Design Research, which is also worth mentioning since they provide me with solid 3D software usages and understanding of research. Combined these I wish that I could dedicate my skills and perform well as a good 3D artist in the industry.

Current Project: Xhaler

Role: 3D Artist

Artist
3D Art
Technical Artist
Animator

My Artstation

Past Projects

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Educational History

Syracuse University, College of Visual, Performing & Art - design studies (B.S), minor in Interior & Environmental design.

Work History

3D Generalist, Universal Phoenix Group, LLC, Intership 2024 summer
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Resources