Sean Kelly

A self-proclaimed Red Mage, Sean has dabbled in activities ranging from pit orchestra to hibachi-style cooking and from webcomics to hiking and canoing across the Presidential range, but his primary focus is in programming and game design. Coming straight out of CMU Computer Engineering in which he wrote a ray-tracer, developed an oldschool multichannel waveform synthesizer, designed an arcade-style top-down shooter with bump-mapped sprite graphics, and built a nearly-functional NES from scratch in Verilog (among other things), Sean is looking forward to working on larger projects at the ETC and rubbing shoulders with people actually qualified to do art, modeling, sound and storytelling, while covertly leeching their skills to add to his ever-growing arsenal...

Educational History

BS in Electrical and Computer Engineering Carnegie Mellon University