Xiangming Ka

Xiangming Ka is a graduate student at Carnegie Mellon University's Entertainment Technology Center. He has a demonstrated work experience in the video game industry as a Technical Artist. His interests lie in the interdisciplinary area in the game industry, including Computer Graphics, 3D Modeling, Lighting, and Texturing.

Xiangming's past professional experience includes internship at Unity Technologies focusing on Render Feature development, Shader creation, Asset improvement, and Physically-Based Lighting. With a Computer Graphics programming background, he has a great understanding of the render pipeline and shader creation. He has strong knowledge of Physically-Based Rendering principles in texturing and shading. Also, he is familiar with DCC packages such as Maya, Zbrush, Houdini, and Substance.

Current Project: Immersion Semester

Role: Technical Artist, Programmer

Internship: Technical Artist Internship at Unity Technologies

Programmer
Technical Artist



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