Max (Zhisheng) Xu

Hi there. I am a passionate gameplay programmer from Shanghai, China. Although I came from a background of computer science degree in my undergraduate, I begin to learn artistic skills because I do not want to limit myself to programming. Game is a lovely birth from both art and science. That's why I am pursuing the track of a technical artist. Working among different disciplines is amazing. Welcome to my personal website listed below to know more.

Current Project: Next AR

Role: Gameplay Programmer

Technical Artist

A simple SDL game

Past Projects

  • Next AR

Educational History

University of Pittsburgh                             2014/09 - 2018/12
Majored in Computer Science

Carnegie Mellon University                        2019/08  -    Now
Entertainment Technology Center
Master of Entertainment Technology(MET)

Work History

EDDA Technology, Inc., Princeton, New Jersey, U.S.A.
May 2018 — August 2018 Software Engineer ● Programed unannounced AR project in HoloLens for precise lesion pin passing using Unity ● Built a new UI system based on gaze and tap gestures for extant AR projects ● Installed and crafted developing environment and manual for future AR
longsgoo Game Company, Shanghai, China
July 2016 — August 2016
Executive Assistant to Gameplay Manager
● Constructed smart repositioning and well-timed evasion features for boss AI in Dragon Nest
● Created basic monsters’ AI functions like spawning and player targeting system
● Inserted and coded combat performance module which calculates battle logs
● Debugged previous game code versions