Post graduation survey results of ETC students who completed degree requirements in December 2018 and May 2019.
Max (Zhisheng) Xu
Hi there. I am a passionate gameplay programmer from Shanghai, China. Although I came from a background of computer science degree in my undergraduate, I begin to learn artistic skills because I do not want to limit myself to programming. Game is a lovely birth from both art and science. That's why I am pursuing the track of a technical artist. Working among different disciplines is amazing. Welcome to my personal website listed below to know more.
Current Project: Next AR
Role: Gameplay Programmer
A simple SDL game
University of Pittsburgh 2014/09 - 2018/12 Majored in Computer Science
Carnegie Mellon University 2019/08 - Now Entertainment Technology Center Master of Entertainment Technology(MET)
Work HistoryEDDA Technology, Inc., Princeton, New Jersey, U.S.A.May 2018 — August 2018 Software Engineer ● Programed unannounced AR project in HoloLens for precise lesion pin passing using Unity ● Built a new UI system based on gaze and tap gestures for extant AR projects ● Installed and crafted developing environment and manual for future ARlongsgoo Game Company, Shanghai, China July 2016 — August 2016 Executive Assistant to Gameplay Manager ● Constructed smart repositioning and well-timed evasion features for boss AI in Dragon Nest ● Created basic monsters’ AI functions like spawning and player targeting system ● Inserted and coded combat performance module which calculates battle logs ● Debugged previous game code versions