Zibo Ye

A dedicated real-time rendering specialist and game engine programmer with a robust foundation in modern C++ and a passion for immersive technology. My journey began with a B.S. in Intelligence Science and Technology from Peking University, where I nurtured a deep-seated interest in computer graphics, computer architecture, and real-time rendering. Instead of following the traditional AI research path, I pursued my dream of game development, which led me to a role as a Game Engine Programmer at NetEase Inc. There, I honed my skills in physics simulation, performance optimization, and tool programming, contributing significantly to the MMORPG 'Justice'.

Currently, I am expanding my expertise in Entertainment Technology at Carnegie Mellon University, focusing on AR/VR applications and real-time graphics. My previous projects include leading the development of an empathy-building experience and innovating within VR biofeedback meditation. Alongside my studies, I interned at Apple, working on AR technologies for the RealityKit framework.

My technical proficiency is backed by extensive experience with HLSL, GLSL, DirectX, Vulkan, Unity, and Unreal Engine, alongside a suite of development tools. I am particularly proud of optimizing a multi-threaded physics simulation system and implementing a general-purpose GPU compute framework with maximized performance.

As I progress towards completing my Master's degree, I am eager to push the boundaries of entertainment technology and create experiences that resonate on a global scale.

Skills:
Expert in Modern C++, HLSL, GLSL, DirectX 11/12, Vulkan
Proficient in CUDA, Python, and C#
Experienced with Unity, Unreal Engine
Deep knowledge in Computer Graphics and Real-time Rendering

Work Experience:
Game Engine Programmer at Thunder Fire Studio, NetEase Inc.
AR/VR Software Engineer Intern at Apple

Project Experience:
Lead Programmer for INTENT
Hardware Programmer for Inner Matter
Building Virtual World

Education:
Master of Entertainment Technology, Carnegie Mellon University (Expected May 2024)
B.S. in Intelligence Science and Technology, Peking University (June 2020)

Current Project: AR Mixtory

Past Projects

  • INTENT



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Resources