ETC at GDC 2017

At next week’s Game Developer Conference (GDC) in San Francisco, the ETC will have a strong presence with alumni, faculty and over 40 students in attendance.  Here is a summary of the information gathered of the ETC participation.

STUDENT PARTICIPATION

Nikhil Kashyap, ETC 2017

Platinum winner for a narrative review he wrote on ‘The Walking Dead’.

  • Location:  West Hall, 3rd Floor across from the Narrative Summit.
  • Date:   February 27 and February 28
  • Time:  12:00 – 1:00 pm

ETC project Team Music Everywhere will be demoing their project using the Microsoft Hologram for AR- Assisted Piano Improvisation at the ETC Booth.

  • Location:  N5415 North Hall
  • Date: March 1 – March 3
  • Time: during regular expo hours

ETC ALUMNI AND FACULTY PARTICIPATION

Drew Davidson, Director and Teaching Professor, Carnegie Mellon, Entertainment Technology Center

It’s Not All About Unicorns: Sustainable Diversity in the Classroom

  • Location:  Room 3020, West Hall
  • Date:  Tuesday, February 28
  • Time:  10:00am – 11:00am

Jessie Schell, ETC Distinguish Professor of Practice and CEO, Schell Games LLC

Lessons Learned from a Thousand Virtual Worlds

  • Location:  Room 134, North Hall
  • Date:  Monday, February 27
  • Time:  10:00am – 11:00am

Teaching Virtual Reality Game Development

  • Location:  Room 3020, West Hall
  • Date:  Tuesday, February 28
  • Time:  11:20am – 12:20pm

The Studio Survival Roundtable: Day 1

  • Location:  Room 122, North Hall
  • Date:  Wednesday, March 1
  • Time:  11:00am – 12:00pm

Game Studio Leadership: You Can Do It

  • Location:  Room 2010, West Hall
  • Date:  Wednesday, March 1
  • Time:  5:00pm – 6:00pm

The Studio Survival Roundtable: Day 2

  • Location:  Room 122, North Hall
  • Date:  Thursday, March 2
  • Time:  11:30am – 12:30pm

The Studio Survival Roundtable: Day 3

  • Location:  Room 122, North Hall
  • Date:  Friday, March 3
  • Time:  11:30am – 12:30pm

Stone Librande, Adjunct Instructor for the Entertainment Technology Center, Lead Game Designer, Riot Games

Game Design Workshop Day 1

  • Location:  Room 120, North Hall
  • Date:  Monday, February 27
  • Time:  10:00am – 6:00pm
  • Location:  Room 120, North Hall
  • Date:  Tuesday, February 28
  • Time:  10:00am – 6:00pm
  • Location:  Room 135, North Hall
  • Date:  Thursday, March 2
  • Time:  5:30pm – 6:30pm

Ira Fay (04), Assistant Professor, Hampshire College

Teaching Virtual Reality Game Development

  • Location:  Room 3020, West Hall
  • Date:  Tuesday, February 28
  • Time:  11:20am – 12:20pm

Chuck Hoover (07), Chief Production Office, Schell Games

Garth DeAngelis (09), Sr. Producer, Firaxis Games

Production: Working at the Heart of the Team Part TWO!

  • Location:  Room 2002, West Hall
  • Date:  Thursday, March 2
  • Time:  11:30am – 12:30pm

Carlos Pineda (08), Game Designer, Respawn Entertainment

Solving Titan Sized Problems: Evolving Titan Combat in ‘Titanfall 2’

  • Location:  Room 3016, West Hall
  • Date:  Thursday, March 2
  • Time:  11:30am – 12:30pm

Lisa Brown (09) Game Designer, Independent

Everything I Said Was Wrong: Why Indie Is Different Now

  • Location:  Room 2005, West Hall
  • Date:  Monday, February 27
  • Time:  11:20am – 12:20pm

Level Design Workshop: Applying 3D Level Design Skills to the 2D World of “Hyper Light Drifter’

  •  Location:  Room 130, North Hall
  • Date:  Tuesday, February 28
  • Time:  3:00pm – 3:30pm

Academic Residencies for Game Designers

  • Location:  Room 3020, West Hall
  • Date:  Tuesday, February 28
  • Time:  4:40pm – 5:10pm

Michael Lee (13), Game Engineer, Schell Games

Telling Story Through Sound: Building an Interactive “Radio Play”

  • Location:  Room 3016, West Hall
  • Date:  Monday, February 27
  • Time:  3:00pm – 3:30pm

Tim Rosko (15), Composer, Arranger, and Sound Designer, Schell Games

The title song he wrote for I Expect You to Die is nominated for a G.A.N.G. Award (Game Audio Network Guild) for “Best Original Song in a Game”. The awards show is at GDC on Thursday evening, March 2nd. The show usually starts around 8:00

Osmo, a start up in Palo Alto will have a booth on the Expo floor where they will be demoing their products.

ETC Alumni at the booth #2429, South Hall

  • Michelle Pun (07), Producer
  • Henry Clay Reister (07), Engineer
  • Zac Pavlov (06), Engineer
  • Bryan Cash (07), Game Designer/Programmer
  • Vivek Vidyasagaran (16), Engineer

Amy Stewart (16), Minoong “JD” Ji (16),  Xuelia “King Kong” Zhang and their project Beatstep Cowboys from the spring 2016 semester is nominated for the Intel University Games Showcase. 

GDC DEMO TIMES

  • Intel Demo Area
  • Moscone South 2nd Floor (Skybridge)
  • Tuesday, Feb 28th 12:00 PM – 2:00 PM
  • Thursday, March 2nd 2:00 PM – 4:00 PM

SHOWCASE AWARDS

  • City View at Metreon
  • Thursday, March 2nd 5:00 PM – 7:30 PM

MJ Johns (13),  Founder, Astire Games will also be displaying at the Intel Games Showcase.  Cosmos Arena will be in the Intel booth on Thursday.

Brian Schrank (05) and Chris Bell (11) are Finalist Jurors, IGF, Best Student Game Award

IGF Awards, GDC Ballroom, West Hall, Street Level, Wednesday March 1, 2017 6:30 – 8:30 PM

a special thanks to ETC Director of Career Services Susan Timko for gathering this information.

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