Abode is a semester long client project at Carnegie Mellon University’s Entertainment Technology Center that is focused on researching the potential of virtual reality home spaces; what makes a home feel like home, and how we can bring that into an experience in a virtual space. Specifically, our team is focusing on multi-user experiences where a user can invite a guest into their home and have the experience of hosting (or being hosted).
We are working on a variety of prototypes exploring different facets of this social interaction; entry/exit, activities performed in the home space, the social engagement of multiple users, and more. Our objective is to be able to present our prototypes and findings to our clients, Jessica Hammer and Verizon, with the aim to show the potential of further research in this area of virtual reality.
Project Instructors: Heather Kelley, Tom Corbett

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