BGM Sync

The unpredictable interactivity brings uncertainty to a game experience, leading to difficulties in designing a background music (BGM) system that synchronizes with the game system. Typical traditional AAA games do not reflect micro-emotions in their BGM synchronization systems because the smaller granularity of background music synchronization poses musicality issues. To address these issues, we are establishing a two-way pipeline that harmonizes audio design and combat systems seamlessly to ensure both synchronization and musicality. We are also developing a UE5 plugin with a technical demo to showcase our vision and illustrate the pipeline structure.

Project Members: Zijie LianShuyue WangYile XuYiqu Zhu

Project Instructors: David Culyba, Ricardo Washington

  • Yile Xu

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