Games for All

Games for All is a discovery project at Carnegie Mellon University’s Entertainment Technology Center(ETC). Working with specialists from the Positive Play group at Electronic Arts, the team aims to explore a more accessible game design pattern on the experience level to enable a better sense of empowerment.
The team prioritizes playtesting as a tool for mini-games (or levels) creation and iteration, with each focused on a different game genre, to push the boundaries of how people with disabilities can play different games in more accessible and challenging ways. Ultimately, we want to explore new adaptive tools and designs, thus further enhancing our player experience.

Project Instructor: Heather Kelley

  • Wenbo Guo

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