Get in Line

Get in Line is a student pitched development project to create interactive experiences that can entertain people while they wait in long lines. Currently, significant hours are spent waiting in lengthy lines at amusement parks, events (like a haunted house, sporting event or new video game launch), and even at restaurants. Waiting in these lines usually creates a disconnect from the “guest experience” and is often the number one complaint people have regarding their experiences with entertainment venues and activities.

This project will develop a themed interactivity with a game play mechanic that captive line audiences can participate in. Ideally, the game that people will play will not only entertain them but look to make productive use of their time. We will attempt to model some interactive “Games with a Purpose” hopefully collaborating with Luis von Ahn and other Carnegie Mellon departments. We will also look to utilize story aspects to integrate the game experiences into the”guest experience” for that venue.

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