Studio Platypus

This year’s Game Pre-Production project team, Studio Platypus, is working on a playable prototype demo for a free-to-play mobile game in its pre-production stage. The project team comprises six members, including programmers, designers, and artists from Carnegie Mellon University’s Entertainment Technology Center, collaborating with a senior subject expert (Creative Director) in one of the US’s leading mobile game companies.

In this game, the player is a museum curator by day and a dungeon explorer by night. The two identities both have their own gameplay and in-game perspective.

As a dungeon explorer, in the first-person view, the player plays as a rouge who explores dungeons combats enemies, and collects treasures/legendary weapons. As a museum curator, in a side-scroller view, the player manages a museum to attract visitors and wealth, using the treasures they obtain from the explorations.

The team aims to shape a successful game loop by combining addicting combat and casual business management systems.

Project Instructor: Chris Klug, Ricardo Washington

Team Members:  Langxuan (Harry) He, Yihua Pu, Yuan (Sy) Suo, Sijia (Jia) Wang, Yue (Wythe) WangTaiyu (Ryan) Wu

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