Student handbook for the ETC class that started August 28 2023.
The ETC at SIGGRAPH 18
At this year’s SIGGRAPH in Vancouver, BC August 12-16, you should be able to run into a few ETC folks. Here is a quick summary of where you can run into a few. We will also have a booth, #327, on the Exhibition Floor, stop by to say ‘hi’ when you can. Many thanks to Susan Timko, Director of Career Services for gathering this information.
- Caleb Biasco (2019)
- Jenny Liu (2018)
- Sahar Kausar (2019)
- Euna Park (2019)
- Meng Wah (2019)
- Yidi Zhu (2019)
- Ana Balliache, (2012), Sub-Committee Member, Computer Animation Festival – VR Theater
- Srujani Kamineni (2019), Creative Development Committee, Lead Developer, Technical Papers Fast Forward., Video Wall near entrance, all days.
Janet Yu-Jung Lin (2015), Product Manager, Realiteer Corp.
Appy Hour Demo: Kid-Friendly Digital Mirror for Education and Exercise – Wednesday, August 15, 5 – 7 pm, West Building, Exhibit Hall B (Attendee Lounge)
Matt Udvari (2003), Founder and Elwin Lee (2013), UI/UX Designer and Developer, Part Time Evil
Booth #848. They will be demonstrating their technology and original VR narrative film.
ETC student project Voyage will be on display at the VR Village, Sunday, August 12, 1:30pm – 5:30pm, East Building, Exhibit Hall A and Thursday, August 16, East Building, Ballroom A
Sharan Shodhan (2018), Julian Korzeniowsky (2018), Rajeev Mukundan (2019), Na-Yeon Kim (2018), Sijia He (2019)
Voyage is a multiuser mobile virtual reality (VR) experience for Google Daydream that allows students to go on virtual field trips in which they immersively explore a deciduous forest biome. The experience is designed to be undertaken in a middle-school classroom and facilitated by a teacher using a tablet computer.
Ralph Vituccio, Associate Teaching Professor and Jaehee Cho (2016) Creating Compelling Virtual Reality and Interactive Content for Higher Education – Tuesday, August 14 at 9 am, West Building, Room 116-117, Educators Forum
How does Carnegie Mellon University integrate immersive technologies for the humanities, including the process for building up a library of unique content? Professor Vituccio and team will discuss challenges they faced during this process, what worked in production, and the future of immersive technology in higher education.