Week 12: How To Win The Game

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Last Saturday’s playtest gave us a lot of confidence. Our target audience was able to use our tool to create games. The progressive puzzle builder, which is the main difference between this project with last year’s Alice’s Adventure project, works well. They love the streamline and straight-forward approach to create games and puzzles. However, the […]

Week 11: Now We Can Hide The Key In A Box

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After the playtest last Friday, this week we kept on adding new features into the tool to support more puzzles. Also, based on the result of last playtest, we talked with our instructor Dave and re-organized all the puzzle options to make them more cohesive internally. On Saturday, we playtested with our target audience on […]

Week 10: First Digital Playtest

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Last week, we had our tool be able to make adventure games with simple navigation puzzles (like opening the doors with keys, password, and switches). We wanted to find out if our progressive puzzle modules work in the digital form. Thus, we planned a playtest on Friday to figure that out. Before the playtest, we […]

Week 9: A Working Tool

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This week, after scheduling through the rest of the semester, we realized that the schedule was a little bit tight. So this week, we are doing the design work and the development work at the same time. Development In week 7, we managed to implement our MVP build, which is to remake the first airplane […]

Week 8: Halves Presentation

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In week 8, we were preparing the halves presentation. During the presentation, we talked about our progressive puzzle building design, which had iterated through three versions in the first half of the semester. The progressive puzzle building is clear, less overwhelming and follows how a game designer thinks when designing a puzzle game. Also, we […]